VR/AR UNITY ENGINEER
Workplace: Ho Chi Minh City
Application deadline: 13.03.2026
- JOB DESCRIPTION
We’re hiring a VR/AR Unity Engineer to build practical immersive applications using Unity. You’ll develop VR/AR experiences that run in production, integrate XR devices/SDKs, and deliver smooth, stable applications for real users.
You’ll work on real systems that run in production - integrated with internal services, databases, and business operations.
- Develop VR/AR applications in Unity for interactive experiences, training, simulation, and visualization.
- Implement XR interactions and user experiences: ray/grab, object manipulation, locomotion, spatial UI, and in-world tools.
- Integrate XR SDKs/devices (HMDs, controllers, tracking) and ensure stable runtime performance and user experience.
- Build and maintain multiplayer / networked features (real-time sync, rooms/sessions, shared interactions) as required.
- Optimize performance and stability (FPS, memory, loading time) using engine profiling tools and best practices.
- Deliver deployable builds (PCVR / standalone VR / mobile AR as required), support testing, bug fixing, and iterative improvements.
- Collaborate with designers/engineers to convert requirements into prototypes and production-ready features.
- REQUIREMENT (MUST HAVE)
- Bachelor’s degree (or higher) in Computer Science / Software Engineering / IT or a related field.
- Preferred graduates from top universities (e.g., University of Technology, National Universities).
- Must understand English technical documentation.
- Experience in application development using Unity and C#.
- Experience in XR/VR development on devices such as Meta Quest, HoloLens, or other headsets.
- Experience in multiplayer / network feature development.
- NICE TO HAVE (PREFERRED SKILLS)
- Experience using Photon.
- Experience building and managing Asset Bundles.
- Basic knowledge of AWS services (S3, DynamoDB, etc.).
- Experience with Cesium for Unity or handling geospatial data.
- Comfortable with team-based Git workflows.
- Experience creating models using Blender.
- Experience with Generative AI / LLMs (GPT, Gemini, …) is an advantage.
- WORKING DETAILS
- Working address: Ground floor, Anna Building, Quang Trung Software City, Trung My Tay Ward, HCMC, Vietnam
- Holiday: Sat, Sun, National holidays
- Working Hour: 8:00 - 17:00 (Luch time: 12:00 – 13:00)
- Salary: Negotiate and depend on candidate’s ability
- BENEFITS
- Social/ Health Insurance; Accident and Health Insurance
- Annual salary increases depends on personal abilities and company performance
- Bonus 2 times/year (depends on your performance)
- Profit Bonus (depends on Takeuchi Group Performance)
- Company trip
- Japanese class and other training courses are sponsored by the company
- Training in Japan depends on company’s overall conditions
- Rental housing allowance
- Congratulatory and Condolence allowance
- Young, friendly co-worker environment, giving autonomy to empower employees
- PROBATIONARY PERIOD: 2 months (with full gross salary)
- EMPLOYMENT TYPE: Full-time
- CV RECEIVING EMAIL: saiyou@v-takeuchi.vn (Mobile: 0974 996 539 / 0964 337 539)
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